EDIT: I have now got the script working but it’s makes the material a instance, and doesn’t change all the meshes with this material on.
So i'm trying to achieve something which I thought'd be really simple but turns out to be very difficult. My game object has 4 seperate materials attached to different sections. I want to be able to change the tint colour of each or replace the material to another preset through UI. Here's in code what i basically want it to do :
#pragma strict
var rend : Renderer;
var Blinn1 : Material;
var Blinn2 : Material;
var Blinn3 : Material;
var Blinn4 : Material;
function Start () {
}
function Update () {
}
function MatYellow(){
rend.material.color = Color(0, 0, 0);
Debug.Log("yellow");
}
function MatRed(){
Debug.Log("red");
}