Changing the Windows .exe properties on build

For some reason, the resource information contained in the EXE file generated by building a Standalone Windows application is wrong. For instance, building my game to a brand-new directory gives me a Date Modified on my EXE of several months ago, and the file version is the file version of Unity itself.

I am quite familiar with how to write and modify version info in .Net assemblies – how do I modify the EXE created by Unity?

Hi @Arkamis

I am also seeing this problem in Nov, 2020 with Unity 2019.4.8f1.

If you have found a solution, I would appreciate hearing it about it.

Thank you.