I got Unity 3 installed and loaded up an old project. Their are a few things I’m not happy about but the big one is that the “world scale” is off. For example my environment is very tiny in the viewport and when I zoom in the camera now flies all over the place without any precision. I know in LightWave this would be fixed by changing the grid size with the bracket keys. Is there a way to do it in Unity?
The scale was not changed in Unity 3 so I’m not sure why you’re seeing this change. What is your FBX import scale set to?
I solved the problem. The environment was actually just not centered in the viewport. Sorry.