When tiling an UI image, it always starts from the bottom left and the image gets tiled from there. Is there any way to change this, so the tiling starts on the top or right?
I have tried mirroring the y axis or rotating by 180 degrees, and it indeed makes the tiling towards the opposite direction, but it screws with the anchoring and resizing so it’s no good.
One way of doing it is to use a RawImage component instead of the Image component, set the Texture value (texture) to the sprite you are using for your Image component, and change the x and y coordinates of the UV Rect value (uvRect) to set the offset.