Changing tiling origin for tiled UI image

Hello, i’m reposting a question i’ve seen on answers.unity.com/ with any answers.

The answer would really interest me :slight_smile:

Thank you !

Found a workaround :slight_smile:

For those who are interested :
1 - Apply a 180 rotation around the y-axis
2 - Use a reversed Image as the source image (if you don’t have symetric forms)

Tadam