changing to animation idle when i change too fast the moving directions?

I am new working in 2D games. And i am making the animation run. When my character is running and i change the directions fast. A little moment it changes to idle animation. And i know how to fix it.
Here you can see it better: https://gph.is/2RrBaYu
Thanks a lot!!!

void movePlayer()
{
    Vector2 v = new Vector2(0, rb.velocity.y);
    if (Input.GetAxisRaw("Horizontal") > 0.1f)
    {
        v.x = movementSpeed * Time.deltaTime ;
    }else if (Input.GetAxisRaw("Horizontal") < -0.1f)
    {
        v.x = -movementSpeed * Time.deltaTime;
    }
    
    
    if(v.x > 0)
    {
        spr.flipX = false;
    }
    else if(v.x < 0)
    {
        spr.flipX = true;
    }
    rb.velocity = v;
    animator.SetFloat("Run", Mathf.Abs(Input.GetAxisRaw("Horizontal")));
}

Hello, thats cause you axis value is 1 when going right and -1 when going left, and when interpolating movement it might be 0. You should not be changing the animator with the axis but with the velocity change the line to this:

animator.SetFloat("Run", Mathf.Abs(v.x));