Changing / Updating Mesh Collider without Rigidbody


I have got rigged a model with skinned mesh. Im changing Bones position, so i want to update my mesh collider with new position. I tried sharedmesh method but not worked in Unity 5.4

Has got any way for this. My model doesnt has got rigidbody. its organic model so i have to use mesh collider.

Who knows a way for this issue

  1. You don’t need to use mesh colliders
    for skinned meshes. Approximating
    the shape with many capsule
    colliders usually performs better
    with acceptable results.
  2. You can either set it to be a
    trigger and use OnTriggerEnter() or
    make the rigidbody kinematic.