I really like the flexibility of changing the graphics quality with different URP/LWRP assets.
I’m getting ready to make it possible to change the visual quality of the game (preferably with a scriptable object) from within the game, and I was wondering what the best way to do this with URP would be.
The primary settings I need to change are
- Postprocessing HDR(on/off; currently only using bloom)
- Shadows on/off,
- Anti aliasing on/off
The goal is to ultimately have the graphics automatically configure for an oculus quest 1 versus an oculus quest 2.
As an aside, I’m also interested in altering the terrain quality, since it seems terrain has a huge impact on performance with the oculus 1 hardware.
