I use this Code:
using UnityEngine;
public class LocateRoomInput : MonoBehaviour
{
// Start is called before the first frame update
private void OnCollisionEnter(Collision col)
{
if (col.gameObject.name == "Room 1")
{
Camera.main.GetComponent<FollowCam> mainTarget = GameObject.FindObjectOfType<RoomCam1>.transform.position.;
}
}
}
to check if the player is colliding with Room1and if it is it should change the variable to the Transform of RoomCam1. please help
I think it has something to do with “FindObjects” so plural but is there a way to target a specific game object even more specific?
also, it does not like me using Camera.main for some reason…