Is there a way to change the position of the pointer of a Virtual Mouse Input component? I’d like to move the grahpics, rect transform and pointer from code to the actual position of my system cursor if I have one.
I’ve tried mouseVirtualInput.virtualMouse.WarpCursorPosition(systemMouse.current.position.ReadValue()); but it doesn’t seem to do anything.
I can move the graphics and recttransform portion of it and make them follow my system cursor no problem, but the moment I move the virtual mouse it resets to the last position I left it in, instead of continuing from the system cursor’s position.