Changing Z to up in the editor

Thus my ground plane = X&Y and Z = up

I’m using X&Y as my ground plane now, it works but you can see the editor is designed for X&Z for the ground plane, eg with camera rotation in the editor etc or adding a terrain.
I’m wondering if there is some editor togger/switch so I can use Z as up and not Y

ta zed

I don’t know of a facility like this.

Do you have existing code that expects Z to be up?

If so, one option is to run a script that morphs everything in the scene after it loads.

Otherwise, “When in Rome, do as the Romans do…”

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My ideal, Im just having a hard time marrying unity 2d collisions with unity 3d graphics, collisions are with Vector2(i,j) but drawing is with Vector3(i,A,j)
I can swap A with j but like Im saying unity does not like Y == up in the editor.
Maybe Im just thinking about his not good

hmmm maybe Im not explaining it good, OK unity wants a terrain in the X,Z plane (Y==up) but if you use 2d collsions then Y and Z dont align, i.e. you cant(*) use 3d world with 2d collisions (maybe you can in a sideon only world, but not a top down world)

(*)note when I say can’t, I mean you can’t easily

hmm prolly not still good explained.
OK create a terrain, now create various 2d collsions shapes on this terrain, never the twain do meet, one is on XY plain, one is on X,Z I just want both to be on the same plane