In first term, i’d like to say hello to everyone. Please excuse my english, since it’s not my native language (original post was in spanish)
I’ve been building a platform game, to start testing different features.
At this moment, i’m working on a moving platform which describes some kinf of circle over a wall. Character is supposed jump on it to access next platform.
The point is that i’m trying to be able to stand over the platform without falling while it moves. I tried to set character coords according on platform’s, but my problem now is that when i jump on it, i get stucked because char coords will allways be platform’s.
//This is inside a "OnTriggerStay"
> if(hit.gameObject.tag == "plataformaGiratoria")
> {
> var coordPlataforma:posicionPlataforma = GetComponent("posicionPlataforma");
> var coord_x:float = coordPlataforma._x;
> var coord_y:float = coordPlataforma._y;
> var coord_z:float = coordPlataforma._z;
> transform.position= Vector3(coord_x, coord_y-4, coord_z);
> }
Also, i’d like to ask about another issue. As far as i know, when a collider becomes trigger, object is not “solid” anymore, so that’s what i do…(see picture)
Is that the right way to do it?
Only thing remains me to say is Thanksssssssss a lot for ur help.
