Is there a way to have a character run along the x axis with just using a character controller and not having to use a rigidbody with constant force script?
Just use Move at Update with Vector3.up as direction:
var character: CharacterController;
var speed: float = 5.0; // moving speed
var direction: float = 1; // direction (-1 means -x)
function Start(){
character = transform.GetComponent(CharacterController);
}
function Update(){
character.Move(Vector3.right * speed * direction * Time.deltaTime);
}
You can even make the character to come back when reaching some limit - just invert the direction from 1 to -1 and vice-versa.