Character animation issue on build

I have a simple animation of a character walking on screen and facing the camera. It looks great in the editor, however when I build it out (EXE) the character is way off position. I am using a walking and turn animation with root motion. Any ideas?

What platform are you building for? Have you tried building with animation turned off, does it still happen?

I am building for Windows platform. The positioning the same (no movement) with the animations turned off. Thanks

What aspect ratio are you using in the game view in the editor?

I am using 16:9.

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