Hello! I’m new to unity. I’m trying to master the engine in 2D. There is one thing that is very alarming: when the hero moves, his animation jerks. However, when it stands still, the animation works as expected. It’s hard to explain, so I shot a video where the problem is visible:
On the left - animation of a stationary object, on the right - in motion. The animation starts to twitch just from the movement. This happens regardless of whether the camera is attached to the object or not.
I’ll throw off the code, but I don’t see the point in it.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Platformer : MonoBehaviour
{
Rigidbody2D rb;
public float speed;
Animator anim;
void Start()
{
//rb =
rb = GetComponent<Rigidbody2D>();
//
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
Flip();
}
void FixedUpdate()
{
rb.velocity = new Vector2(Input.GetAxis("Horizontal") * speed, rb.velocity.y);
}
void Flip()
{
if (Input.GetAxis("Horizontal") > 0)
transform.localRotation = Quaternion.Euler(0, 180, 0);
if (Input.GetAxis("Horizontal") < 0)
transform.localRotation = Quaternion.Euler(0, 0, 0);
}
}
Please help.