Hi, I’m an aspiring developer. Very inspired by the Rain World game, specifically the procedural animation of the Slugcat character. The character of the game looks like it is not a 2D sprite, but a 3D object, because in some moments you can see how the character can rotate his head (see the gif image).
How do you create such animation?
Is it a smooth change of many sprites drawn in different angles, or a full-fledged 3D model of the character, on which lies a pixel shader?
I would be grateful for any help.