Character Animation loop not smooth

Hi all,

I’ve searched the web and read the ‘Character Animation’ doc but still do not know how this happened:

I made a rabbit in Blender, who have a ‘walk’ animation;

(Don’t know how to put youtube video here directly, the ‘iframe’ code seems only works in preview)

It runs smoothly in Blender:
http://www.youtube.com/embed/A1kIid_ekoI

But not so smooth in Unity:
http://www.youtube.com/embed/jY4xKfYTlYY

It seems between two loops it jumped a little.

The animation contains frames from 0~27, but only 1~20 should be used as the ‘walk’ loop. Looks like this:
alt text

So I clipped 1~20 in FBX settings, WrapMode set to ‘Loop’, without checking the ‘Loop’ box since frame 21 is exactly frame 1.

Someone…help…plz…

alt text

hey, got your SOS on G+ :slight_smile:

I’m new to Blender but spent the weekend playing around with trying to get my character to export into Unity. When importing the FBX, the animations were never imported correctly and always played wrong. My solution was to lay out all my animations in the NLA editor, and then when exporting to FBX, make sure that ‘export all actions’ was disabled, and ‘export default take’ was enabled. I then went back into Unity and added the animations one by one. It was a little more hassle but it was the only way I could keep everything clean, and be sure the animations would play and loop properly.

Unity support blender files.