I have a question about making an animation for a char i have made.
i char is a robot mech type. I want the legs to move like this,
up > forward > down > back in a rectangle movement. I have done this in blender
without an armature but i’m unsure if this is the right way to do this.
The top half of the mech rotates and the arms rotate also. Can you give me your thoughts on this or a better way to make the animation?
The -only- decent way to create an animated game character is to use the armature, which allows unity to assign the skinnedmeshrenderer component to the model when it’s properly rigged to play animations.
So you will need to get to blender and create the armature and each bone for your model. Sadly this means that you’ll need to redo your animations, too.