Character Animation rooted to the hips, floating legs problem

I’ve been having this problem countless times with the game I’ve been working on. I make the character animation in Maya, and it looks exactly how I intended, but I export as .fbx and import into Unity, the animations are floaty and spacey as the hips seem to be the root/anchor point.

Here is an example of the problem with many of my animations.
This is how I animated it:
2613869--183365--TetsuoEXAMPLE1.gif

This is how it appears in Unity:
2613869--183366--TetsuoEXAMPLE2.gif

My suspicion is that it’s either a Mixamo, Maya, IK, or Mecanim problem, but I’ve done heaps of searching and nothing has solved the problem yet. It’s plaguing my game and can’t figure out for the life of me how to fix it. I’ve selected all the Root Transform Position/Rotation options and tampered with those to see what works, I’ve also tried changing the Root Motion Node (nothing works) as well as tampering with the IK’s, which has proved unsuccessful thus far as well.

Perhaps It is a Maya issue? Or maybe I am animating some part of it incorrectly? Any help/advice would be appreciated. Thanks

It’s been a while since I’ve worked with animations like these in Unity, but I recall the issue is the origin point of the animation. You have to offset it to where the feet are. I THINK one of the following two links could help…

Best of luck.

Hi DCalabrese, thanks for the links, unfortunately they didn’t provide the exact solution I had hoped for, but It has broadened my horizon on possible future issues