Hello.
im working on a project where i need to animate the upper body seperatly. but i only have one skeletal mesh.
the hierarchy is right set up so root do not conflict with upper nor lower body.
anyway ive tried to animate them seperatly but they still interfere with eachother. i removed all possible animation from lower parts of the body when the upper one is animated, but i still cant animate it seperatly at same time in unity,(the lower part of the body blends in to the non-animated state). no layer nor blending mode seems to solve it, or did i miss something important?
is there a way to script so that only one part of the hierachy of bones are animated ?