Character animations rotation wrong when imported

Hello everyone, I hope everyone is having a great day today! I am having a weird experience where when I import my character into Unity, he is facing slightly to the right when aiming his rifle and not straight on like how it should be. I’ve been trying to fix it by turning compression off in the Animation tab to see if that works, but no go. I have the same avatar being used as well, so I don’t think that is it. My rig is really good, so it is definitely not that. It’s like Unity likes to change the rotation of the animation it seems like, and I can’t figure out why this is happening.