Character Attributes Question

Hello! So i’ve made the below script which shows the attributes of a character. What i basically wanna do is to increase the HealthPoints by 10 for every 2 Vitality points so it would be 50 HP for 10 Vitality. Like i did it with the “for” function it is 100 HP. Of course, the other thing i want is about the GUI Button. I want to have the HealthPoints increased by 10 but again for every 2 Vitality Points so it would be for 12 points you get +10 Health and so on. Could you help me a bit? Thanks!

var STRENGTH : int;
var DEXTERITY : int;
var INTELLIGENCE : int;
var VITALITY : int;

var HEALTHPOINTS : int;

function Awake(){
	STRENGTH = 12;
	DEXTERITY = 9;
	INTELLIGENCE = 8;
	VITALITY = 10;
}

function Start(){
	for(var i : int = 0; i < VITALITY; i++){
		HEALTHPOINTS += 10;
	}
}

function OnGUI(){
	stat1 = "Strength : " + STRENGTH;
	stat2 = "Dexterity : " + DEXTERITY;
	stat3 = "Intelligence : " + INTELLIGENCE;
	stat4 = "Vitality : " + VITALITY;
	stat5 = "Health : " + HEALTHPOINTS;
	GUI.Box(new Rect(20,20,100,70),stat1 + "

" + stat2 + "
" + stat3 + "
" + stat4);
GUI.Box(new Rect(140,20,100,40),stat5);
if(GUI.Button(new Rect(20,100,40,20),“+”)){
VITALITY += 1;
}
}

Hi,

you need to change your design, so the rules can be evaluated every time something changes.

var baseSTR : int;
var baseDEX : int;
var baseINT : int;
var baseVIT : int;
var baseHP : int;
var baseMP : int;

var STRENGTH : int;
var DEXTERITY : int;
var INTELLIGENCE : int;
var VITALITY : int; 
var HEALTHPOINTS : int;
var MANAPOINTS : int;

function Awake(){
  baseSTR = 12;
  baseDEX = 9;
  baseINT = 8;
  baseVIT = 10;
  baseHP = 5;
  baseMP = 0;
  recalculateStats();
}

function recalculateStats()
{
  STRENGTH = baseSTR;
  DEXTERITY = baseDEX;
  INTELLIGENCE = baseINT;
  VITALITY = baseVIT;
  ..
  // check for stats in/decreasers here, e.g.:
  //if (WearsRingOfDexPlusTwo) DEXTERITY = DEXTERITY + 2;
  ..
  HEALTHPOINTS = baseHP + 10*(VITALITY/2);
  MANAPOINTS = baseMP + 10*(INTELLIGENCE/2);
}

function OnGUI(){
    stat1 = "Strength : " + STRENGTH;
    stat2 = "Dexterity : " + DEXTERITY;
    stat3 = "Intelligence : " + INTELLIGENCE;
    stat4 = "Vitality : " + VITALITY;
    stat5 = "Health : " + HEALTHPOINTS;
    GUI.Box(new Rect(20,20,100,70),stat1 + "

" + stat2 + "
" + stat3 + "
" + stat4);
GUI.Box(new Rect(140,20,100,40),stat5);
if(GUI.Button(new Rect(20,100,40,20),“+”)){
baseVIT += 1;
recalculateStats();
}
}