Character Baker

Get it at the Unity Asset Store.

Webplayer Demo

Character Baker is tool for connecting skinned to skeletons objects together. Also it has features for combining various mesh items and textures items (tattoo, hair, bear, … ).

Features:

  • items system for customising characters.
  • Combine multiple textures together to reduce draw call. Bake any character items (texture items, mesh items).
  • Textures to be combined do not need to be the same size or even the same shader
  • Works with any shader and any texture types (diffuse, bump)
  • Can customize character by adding texture and mesh items objects (tattoo, hair, bear, glasses, trousers, etc. )
  • Can customize character options (weight, height)
  • Can customize items colour with mask textures.
  • Various wrestlers models and 150+ items.
  • Shader package for characters creation.
  • Easy to integrate into existing workflow.
  • Easy, no scripting, learn in 15 minutes.

Thanks!
Support: support@loreleistudio.imath.org.ua

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1 Like

Hi. This looks very interesting. But is there a reason the demo is hosted at imath.org.ua? I mention it only because I understand there is always some risk with running a webplayer and that seems like such an unusual URL.

Very interesting indeed, is there any documentation available yet? ;]

Hi) Why not?) imath.org.ua is my host. And I use its subdomains for various own projects.

Documentation is here http://loreleistudio.imath.org.ua. It’s initial version. I am going to extend it)

Apologies then, just practicing an overabundance of caution (or paranoia :smile:).

Does this work with Unity Free? Also, I see from the documentation there’s support for runtime use. How fast is it runtime? (Is the demo combining run-time or are those pre-created in the editor?)

CharacterBaker combines textures at run-time using RenderTexture and shaders. So performance is maximized and efficiently as possible. I’ve checked it on mobile devices and velocity is fast for a lot of textures items. But RenderTexture is feature in Unity Pro only. Thanks for advice I will add this to the asset description.

hi. I have a need for a specific feature, that is, the removal/cutting out of geometry that would be hidden by attached items.

i made a big thread about it here: Anyone got recommendations for runtime mesh combining? - Industries - News & General Discussion - Unity Discussions

does this package support such a feature?
If it does, or when/if you addit in future, you’ve got a customer x

Hi, I purchased “CharacterBaker” recently and have been checking out the demo scene. So far I have figured out how to use pretty much all of the texture baking tools, but the CharacterBaker part I have hit a bit of a wall on.

I have been able to add hair, beards, etc, to the wrestlers but I can’t seem to get a custom skeleton applied and working.

What I am trying to do is build a simple character creation system where I have defined body parts such as (Head,Torso,Legs,Feet, Hands, Hair, etc.). I have these all skinned and animated using a custom rig but I can’t for the life of me get it to work.

When I try to apply my custom skeleton and try to load my CustomizationItems I get an endless array of console errors.

I have checked out the documentation and maybe I am missing something, or maybe the doc doesn’t quite cover applying your own skeleton and slots.

I feel a step by step process on how to do this using CharacterBaker would be invaluable.

Anyone have any solutions. If you need more info, I’d be more than happy to elaborate.

Great product, thanks for sharing,

Brian

Hi, Brian! File Resources\Skeleton.prefab contains skeleton and bones for all skinning items in demo. So you have to use this skeleton for creating your skinning custom items. All items should be skinned.

If you would like to use your custom skeleton you should change Resources\Skeleton.prefab file on your own.

Also WrestlerBuilder is linked on bones names for scaling, items types and so on. So you should use same bone names as Skeleton.prefab or customize script files.

documentation appears to be offline…?

Currently, the supporting website and email are not working.
Lorelei, are you still paying attention to this package?

I’m considering purchasing but I was wondering if this allows me to replace the default models, props, and etc and use my own?

Thanks

can i change the model to my own fbx models?

is there anyone supporting this asset? ive tried emailing the puslisher but email bounced back.

Of course, you can replace models, props and etc on your custom.

1 Like

Of course, you can.

Email has been adjusted loreleistd@gmail.com

Link to documentation was added.

Can the asset creator check his email.