Hello there, I’ve started making a 3D game and I don’t have much idea of scripting so I’ve followed Brackeys’ first person movement tutorial. All of the tutorial works fine for me but when I try to go down a slope my character bounces which causes not being able to jump (which is very crucial for my game).
I’ve searched solutions in YouTube but I did understand nothing so I couldn’t do what other tutorials tried to teach me.
Anyone could tell me how may I fix this issue or send the code with that made pls? As I said I don’t know what to do to fix it, even watching some YT tutorials.
This is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
public bool isOnSlope = false;
private Vector3 hitNormal;
Vector3 velocity;
bool isGrounded;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}