My end goal is to attach a gun to my characters hand and aim at the center of the screen with the gun. (A third person shooter). It seems like the best way to do this is with animation rigging. However whenever I add the multi parent constraint I end up getting an issue. It’s a big one also, my character is not able to move. I am somewhat new to unity and this is my first forum post so if there’s any information you need me to include just let me know, Thanks.
The OnAnimatorMove() method is a callback function in Unity that is automatically called by the Animator component. By implementing this method in your script, you can override the default root motion handling behavior.