Character clips into the ground whe using avatar's animations

I’m pretty new to animating, and i don’t know what i’m doing (wrong).

When the animation starts, the character is translated downwards and clips into the ground.
Here’s what i’ve done:

I’m using Unity’s “Robot Kyle” model.
In the import settings>Rig, i disabled Optimize Game Objects.
The Animation type of the rig is humanoid.
I unpacked the prefab.
I created an animation that modifies the property “Animator.Head Turn Left-Right” (as shown in the picture).
When it plays, the character clips into the ground.

Is this normal? Do i have to modify the transform for every animation, or did i miss something?

Thanks for your time

Hello! Have you checked your character’s animator? I think I saw this behavior happen when there is a missing animation in the animator component of the character.

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Yeah, the animator is fine, it only has the animation i just made