Character Clothing in Maya or Unity?

I’m making some characters in Maya that will be brought into Unity later. They will be NPC’s so they don’t need to change clothes at all. Is it best to add the clothing to the character in Maya and then bring the whole character over to Unity, or is there some way to do the clothing in Unity?
Thanks,
Steve

currently the cloth system in unity it’s not very forgiving and it’s very rough to the point in which it does consumes a lot of performance. in the past what worked for me has been putting bones in the clothing then in unity use joints and of the such still do slight perfomance there since i’m using rygidbodies. since you use maya as i do your best bet is probably simulate it in maya and bake it since all it is just playing a animation. that would be primarily the ideal way for doing things in which is lest costly in perfomance.

Thanks for the advice. I think I will add clothes to the characters in Maya since the characters are just going to be walking around. They won’t be doing anything too important so hopefully it will be fine.
Steve

I believe the Skinned Cloth component would work fine for that. Unity cloth (regular) is indeed cpu intensive, but the Skinned Cloth is much more efficient. It just takes into account the vertex positions as modified by the bone transforms and applies it with some wiggle to the “cloth”.

I haven’t used it, but that’s what I generally recall from the Unity docs.