Character colliders for FPS game?

How would you set them up? I need to register head shots at the very least.

I’m thinking of creating boxes in the 3d app that are parented to the bones, then in Unity disable the renderer for those boxes and add colliders to them.

That sound like a good plan? Also would that work for detecting footsteps?

yes that will work just fine. Just make sure you have the colliders in the right size. Also make sure you have some layers for raycasting just the colliders.

Thanks for the reply, can you explain that a bit more please, i’m not sure about the set up.

you can add colliders directly to the bones.

I tried that but when I used the offset to position the collider correctly it screwed up and moved the collider all over when the animation played.

Edit: Got it thanks, I set it to a trigger and it seems to work now.

You can make colliders aren’t touching each other, and if you’re using the characterController, make it tiny and placed at the feet. That way you won’t have to worry about it messing up itself.