Hello;
My game has AI opponents that use character controllers. I set the height of the collider so that the model’s head mesh is out in the open. Then I proceed to add a mesh collider to the head mesh and attach a custom headshot script. The script works perfectly fine when attached to a foreing object, but when it’s attached to the head mesh, the Character Controller’s collider seems to block and/or work against the mesh collider of the head mesh. I tried using physics.ignorecollision with negative effect. Can someone advise me on how to work around this problem?
Thanks in advance;
-Jon