Hey
Dynamic rigid bodies detect collision with kinematic and static bodies only from the direction they are moving. E.g. If you have a rigid body moving from left to right and you jump on it with character controller, no OnCollisionEnter() etc methods get called. Same with “idle” rigid body just sitting somewhere, it doesn’t register collision with character controller at all. However, in this case OnControllerColliderHit() gets called in the character controller side, so it would be possible to send a custom collision message from character controller to a rigid body. But this can end up a bit messy sometimes and not very generic.
My question is, how everyone handles situation like this? Is there a “standard” solution ?