Character controller and MouseOrbit Camera(don't work togheter)

Hi guys,
sorry for my English. I will try to explain you my problem. I have my Player (a ball) with a Character controller attached and a CharacterController.Move() script attached as well. I have a Main Camera with the mouseOrbit script attached. My Main Camera looks, of course, at my Player. The problem is: when I start the game my camera starts to shake up and down continuously. And I don’t know how to solve this problem. Can you please help me? Thank you!

I just put the character controller script and the mouse orbit script together in a scene, and they worked just fine. No shaking. I was using a mouse for controlling the camera and a game controller for controlling the character. As a guess, the problem you face may be because you are trying to use the mouse for both camera movement and character movement. Given your original question, my guess is that you want to use the keyboard for controlling the character? If so, change the character controller script you copied from the script reference so that the motion and turning of the character are controlled by the keyboard and then see how well you thing the two scripts work together.

It’s been a long time but the solution is simple, just check the IsKinematic option in RigidBody that stops this madness.