Character controller and physics question...

I’m creating a 2D sidescrolling platformer where the character is affected by psysics. The problem is, when I use a rigid body character controller the force while I’m controlling the character interferes with other surrounding forces. Is there a way I can use a regular character controller, yet still have the character affected by physics?

Any help would be greatly appreciated.

Thanks.

No.

Think of any workarounds? Tried wrapping it in a ‘dummy’ rigidbody but that didn’t work.

Just a thought, do you think using an simple wheelcollider rig setup (if I made it invisible) for forward and backward movement would work?