hey, I just got a new villager mesh and I’m having a problem with it in unity. I’m trying to use one of the villagers as a character, and I’ve attached a camera with smooth follow and a movearound script to it. however, everything is opposite on the character, instead of going forward when I push “w” he goes backwards, and when I push “s” he goes forward. I also have an issue with instead of looking at his back when the camera follows him, it looks at his front. Any way I can fix this?
Click on your character and then select “local coordinates” from the menu, to see if character points to Z.
If it doesn’t, make sure to rotate your character using your 3d program 180º, and reimport it from Unity.
Probably you have coords. issue ![]()
In your Unity Answers thread, I proposed the following possible solutions:
-
Attach the model to an appropriately oriented child object.
-
Rotate the model 180 degrees in the modeling program (as suggested by Kokumo) or on import.
Since you’re posting here, I’m assuming neither of these suggestions worked for you. If that’s the case, could you describe what you’ve tried so far, and in what way it didn’t work?