Character Controller / Camera rotation

Is the character controller is affected by the Main Camera rotation ?
I have this tree:
Player

  • GameObject1 (with character controller script)
  • Model
  • Main Camera

When I move the Main camera, the Model rotation changes. That stop if I don’t use CharaterController.move function.

How use the move function and stop the rotation ?

Not sure…maybe I am mistaken but would you apply the controller script to the camera and then child the model in the same node?

I don’t want the camera affect by the model rotation or the model affect by the camera rotation but they must have the same position (it’s a 3rd person view)

My scripts does that well until I have added the character controler.

Why the character controller change the rotation of something is not its child ?

The character controller shouldn’t affect the position of the camera unless the script says so. Can you post the script you are using?