Is the character controller is affected by the Main Camera rotation ?
I have this tree:
Player
- GameObject1 (with character controller script)
- Model
- Main Camera
When I move the Main camera, the Model rotation changes. That stop if I don’t use CharaterController.move function.
How use the move function and stop the rotation ?
Not sure…maybe I am mistaken but would you apply the controller script to the camera and then child the model in the same node?
I don’t want the camera affect by the model rotation or the model affect by the camera rotation but they must have the same position (it’s a 3rd person view)
My scripts does that well until I have added the character controler.
Why the character controller change the rotation of something is not its child ?
The character controller shouldn’t affect the position of the camera unless the script says so. Can you post the script you are using?