As you can see these two colliders are not overlaping. But if I press play and move slightly, then my character will be moved up a little bit. to 0.053 on the y axis. If I disable the floor collider, he does not get moved. Why is this happening? It is obviously being affected by this collider, but they are not overlapping?
I would want this to work like a normal character controller where it stops on the ground but doesnt gets pushed up like this. I am all out of answers I have been pulling my hair out trying to figure this out and have eliminated everything else, I am sure that this collider, and any other collider I place here is what pushes the character up a little bit.
Any ideas?
Update
Ok it seems like adjusting the Skin Width to 0.025 instead of 0.08 which is recommended by the documentation solves the issue. But no im worried this will cause me other problem down the road.
