Character Controller Collider Raycast Issue

I’ve encountered an issue while using Unity’s built in character controller. Raycasts don’t seem to register unless they reach a certain “depth” into the character controller collider.
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On the left you can see the raycasts registering properly right up the very edge of a standard capsule collider.
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On the right, you can see that the raycasts are quite far into the character controller collider, and are still not registering.
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156112-unity-ih0sw008qh.png

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I can only find one reference to this issue, and it’s from 2016
https://answers.unity.com/questions/1217300/raycast-on-character-controller-isinset.html
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Anyone know of a solution or workaround?
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Here is a link to the test scene if anyone is interested:

Hello, did you manage to find solution for this ? @Graham-B