Look at the bottom of that page, there is a matrix that will show you what will generate trigger and collide messages. Since it’s a trigger, you want trigger messages, not collision.
I looked at the matrix but it did’nt help me : my box collider is supposed to be a “static trigger collider” and, according to the matrix, no collision detections is supposed to occur, whatever the other object is…
I just spent 3 hours to understand why it doesn’t work and I can’t find nothing.
I tried with a standard character controller (not a 2D toolkit sprite) and it’s the same.
Maybe I’m missing something ? If someone could help me, I would be very happy
Something easily overlooked, but not explicitly stated within your posts, does either the trigger or the GameObject colliding with the trigger contain a Rigidbody component? My appologies if this is contained within the images, but I am unable to see any.
Oh my god thank you from the bottom of my heart haha. I have been literally going insane trying to figure out why my character controller was hitting triggers…The “Raycast Hit Triggers” is now called “Queries Hit Triggers”. Thank you again!!!
my character controller was landing on top of a detection collider on a moving platform, which was strange since it’s a trigger but removing this setting makes things work properly, thank you so much for this