Character controller collision issues...

I have my player character setup and functioning correctly. The PC will collide with a fence piece that is using a box collider just fine, he hits it and stops moving forward.

I have an NPC set up, no animations playing currently, just a mesh using a character controller. I have adjusted the cylinder component of the controller to completely suround my mesh. When my PC collides with the NPC, he climbs right over it. I read in a seperate thread where there were issues getting the character controllers to register collisions between each other, and the solution was to add a box collider to each character controller. I tried that as well, with the same results.

Setting the slope limit on the PC has no effect, when he collides with the NPC.

Any ideas or pointers for what to look into?

Bump…before it drops off the first page.

One more bump, before I start crying…

maybe doing a rigid body character controller will do… if you need one i just made a script for one of those

You might also try making the character controller capsule tall but thin and make the box collider wider around X and Z axes, so character-to-character collisions always happen with the box, but NPC-to-floor collisions are handled in the character controller.