Hi,
When I add a character controller to the player and move to collide with something, OnControllerColliderHit is not invoked..what could be wrong?
public class Object_To_Collide_With : MonoBehaviour {
private void OnControllerColliderHIt(ControllerColliderHit hit) {
Debug.Log("OCCH"); //<--never happens
//ideally, we use hit in the same way as col (below)
}
private void OnCollisionEnter(Collision col) {
Debug.Log("OCE"); //<--Happens
if (col.gameObject.tag == "Player") {// do stuff
// This does not work if JUST a character controller
// is used as the collider for the player
}
}
}
When the player collides with an object the above script is attached to, the Debug.Log("OCE") is the only statement written to the console.
I don't want to have to add another collider component to the player, e.g. an overlapping capsule collider. Why does the above condition in OCE never happen/occur without a capsule, box, or sphere collider attached to the player?