Character Controller Driver in XR Interaction Toolkit 3.0.5

Hi everyone,

In version 2.5.2 of the XR Interaction Toolkit, it was possible to prevent the player from passing through colliders when moving physically by using the Character Controller Driver and setting the Gravity Application Mode property of the Continuous Locomotion Provider to ‘Immediately’.

In version 3.0.5 of the XR Interaction Toolkit, the Character Controller Driver is deprecated, and the mentioned option in the Continuous Locomotion Provider does not appear. How can the same functionality be achieved in this version of the XR Interaction Toolkit as in previous versions?

Thanks in advance.

We’re planning on adding this functionality back in a version 3.1, but for now there is a workaround described in another post: XRI 3.0 Keep Player From Going Through Walls

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