Hello all!
I searched A LOT about it and yet couldn’t find a working solution.
As far as I know, Character Controller should be a collider itself, hence I shouldn’t add a second collider to avoid it from falling through the ground (and it would also collide with itself and cause movement problems). However, this problem doesn’t happen with the standard asset 3rd person controller, and I believe the only difference between that and mine are the scripts.
- No, my ground is not trigger.
- Yes, my ground has colliders and rigidbody.
- Yes, my objects are far above the ground (the collider range).
- No, I don’t have this problem when I use a regular collider.
Does it needs to be handled through script?