Hi guys,
i'm not sure if this question has been asked before as i cannot find any relevant helps with this problem.
My issue is that when i applied character controller to my Tank, the capsule seems to be 10x smaller and i've resize the radius, it's height and the y axis to match fit the size of the tank.
Apparently, when i drop the player/control scripts inside, it does not fall down like as usual with gravity, or even with rigid body. I've changed the capsule settings again to height =2, radius =1.5 and y axis=1.5, only it drops down perfectly. I'm not sure how the mechanism of adjusting works but that's not what i want, with the default settings.
when my tank collides with the other tank, they seem to merge in together like making love, with laggy motions going on :)... and i think it's following the character controller size, i find it hard to fix the problem. Can anyone give some suggestions?
FBX import scale is = 1
*even if i scale them before making it a prefab, unity crashes..