Hi,
I was wondering if there is a way to create a Character controller that gets effected by other physics and forces that hit it.
So far, “Character controller” is has a steady capsule collider where no matter how many other colliders I add, it doesn’t take away the fact that the Character collider is steady where other colliders and forces won’t move it. I want it so if another collider hits my character, it will work forcefully against the controls of my character and even cause my character to rotate accordingly.
You have to register the hits and apply the proper forces yourself.
OnControllerColliderHit is the function you’ll need.