it’s that posible using characterController.move(), if not witch one think its the best way to get it ?
best way would probably be using the rigidbody
float gameObjVelocity = gameObject.GetComponent ().velocity.y;
it’s that posible using characterController.move(), if not witch one think its the best way to get it ?
best way would probably be using the rigidbody
float gameObjVelocity = gameObject.GetComponent ().velocity.y;