So I’m attempting my first FPS style prototype. I have a room procedurally generated with cubes (for now). When I use a box collider for my player gameobject, with gravity on, it doesn’t fall through the floor. But this is not ideal for movement. When I use the Character Collider and Rigidbody, my FPS character falls through the floor. Is there something I’m not understanding here?
thanks in advance,
fractalbase