Hello, I’m currently working on multiplayer for my game. As of everything else I’ve done, there is always a problem that arises.
My current players function very nicely, and they use character controllers. But heres the process I go to when this problem occurs.
- I build the scene,
- I click host server in my unity editor
- In my build I then click connect to client. I can see the other player connected, visually everything is fine. But when I throw an object at my player, It goes through, however on the Standalone side, the ball does go through (Or it seems too). Also both players go through eachother on the standalone and in the editor. How can I fix this? If my player and objects dont collide then I cant send information between them!