character controller INSIDE rigidbody problem

:!:
suppose a scene includes:

  1. rigidbody sphere
    2)3d model of “man” with character controller around him
    the model of man is inside the sphere, the problem here, when scene start the two models “discordant” and every model go in another way(look attachment)
    how can fix that without using trigger colliders…?
    how can make sphere collider ignore character controller…?

One way is Physics.IgnoreCollision. Another idea is to make a sphere in your modeler, then flip the normals and import it into Unity with a mesh collider and put it around the bear. Then the bear will be in a ball.

Physics.IgnoreCollision make some troubles, but the second idea is good …
Thanks
shokran “in Arabic”