Hi, I was using a custom script for my character and physics, but decided to start over and build my own.
The other script was not using a character controller, but now I am. I’m having issues getting the physics and input settings to behave correctly on my x360 PC controller I’ve been using. When I move the character, then let go of the joystick, the character stops moving instantly which is very unrealistic. Altering the input settings such as gravity/sensitivity have undesired effects (such as permanent sliding or making the character violently fly off in one direction). Using the keyboard works just fine, I can set the values to behave correctly. I don’t think my x360 controller is to blame as it was working well before.
I’ve been putting this issue off for awhile… any ideas what may be wrong here? Thanks!