Character controller/movement issues

I’m quite new to this so bear with me. I have created a terrain and now want to be able to move around in it when i hit play. I’ve created a first person controller and added Character Controller, Mouse Look (Script), Character Motor (Script) and FPSInput Controller (Script). When I hit play my character controller falls to the ground and sits there. I have managed to get jump working, but it hardly jumps at all, a very small movement. I have the following input keys added aswell.

http://img534.imageshack.us/img534/4396/23299612.png

A couple of weeks ago I managed to get a controller moving around this terrain, but now I have come back to uni I can’t seem to get it working. I have also tested the play button without my external keyboard, because when I used it at home I used the built-in laptop keys. However this did nothing.
If you need any more info I will do my best to provide it.
Thanks in advance.

EDIT: I realised I didn’t expand “Vertical” in the image, it is set to the same as “Horizontal” but the axis is set to “Y axis”.

Does your character controller have a Rigidbody attached? If so, it needs to be set to Kinematic.

It didn’t, and I just added 1 and set it to kinematic, no change.

Looking at your screen grab, you have all the input sensitivity values set to 0.

Try upping it to 0.5, to make the controls a bit more responsive.

Not working :frowning: I think there’s some kind of collision issues, i.e. it’s colliding with something, because when i hit play my controller seems to move up for a second, then fall slowly, stopping for a split second half way as if it’s collided with something, then falls to the ground.

I managed to fix it my copying my terrain over to a new project and creating a first person controller from scratch. Works now, thanks for trying to help :slight_smile: