Character Controller Movement With WASD

i Have Been Looking For Character Controllers That Use WASD For Movement Instead Of An Axis, And Can Not Find One I Need One Pretty Much Like This One

using UnityEngine;
using System.Collections;

public class ScurgeofShadowsController : MonoBehaviour {
    public float speed = 6.0F;
    public float jumpSpeed = 8.0F;
    public float gravity = 20.0F;
    private Vector3 moveDirection = Vector3.zero;
    void Update() {
        if(CombatSystemScurge.PublicHealth <= 10) {
            speed = 1.5f;
        }
        CharacterController controller = GetComponent<CharacterController>();
        if (controller.isGrounded) {
            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;
            if (Input.GetButton("Jump")) {
                moveDirection.y = jumpSpeed;
            }    
        }
        moveDirection.y -= gravity * Time.deltaTime;
        controller.Move(moveDirection * Time.deltaTime);
    }
}

But Uses WASD. Thanks!

I didn’t write this, but I need some rep, and I saw that if it is posted, you’ll mark it a answered.

Blockquote

In that case, you can use Input.GetKey() to check if a particular KeyCode is pressed. You can calculate an appropriate moveDirection by adding Vector3.forward, Vector3.back, Vector3.left, and Vector3.right (see script reference) based on the particular keys that are currently pressed.
-rutter

Blockquote
-Calieb